== Sahli file format docuentation == A Sahli file is JSON, so all JSON formatting and rule processing applies. Version A: There were 2 primary sections within the file: The slide section and the filedata section. Version B: 3 primary sections, slide / filedata and now location. === location === The directory in which the slide and filedata files sit. === slides === This, if implemented (which it isn't) would allow you to generate slides- such as if you weren't using partymeister for slides. "slides": { "background": "screen.png", "template": "template.html", "css": "template.css" }, background: a file that would be put in the background when showing the slides. template: a html template, which would be used to display the 'info' on the slide. (Author, line1, line2, text, etc.) Not implemented, but when it is, it probably will allow you to have blank spots for each of the variables in 'filedata.' css: This would let you define the css for the slide; thus allowing font changes for each line, size changes, color changes, etc. === filedata === This _is_ implemented and holds the data for each ansi or ascii "slide" in the "slideshow" (if using a 'slideshow' paradigm.) "filedata": [{ "file": "spaceflight.asc", "name": "Spaceflight", "filetype":"plain", "amiga": true, "width": "80", "author": "Urs", "font": "Propaz", "color": [ 200, 200, 200, 255 ], "bg": [ 0, 0, 0, 0 ], "line1": "Revision 2013", "line2": "Mercury", "text": "No tools, just a text editor" }, file: the name of the file on disk / in the directory. name: the name of the piece - shown in the editor and in the info panel. filetype: * NEW IN VERSION B* The type of file - i.e. use the parsing method for file type X. Possible legal types: "plain" - for standard ascii and ansi (i.e. the default.) "xbin" - saved as xbin "ice" - saved in the ICE format "adf" - saved as ADF (NOT amiga disk file, some ansi format that is not an amiga format. sk!n, please don't save to an amiga disk file (adf) and then put an adf formatted amiga ascii inside, I'll explode (: ) "avatar" - avatar format "bin" - bin format. Not "any binary" format, but the ansi 'bin' format. * no I don't know the difference, but someone does and they wrote the original code for it. "idf" - idf format. "pcboard" - pcboard ansi format. "tundra" - tundra format. (from tundradraw, I assume.) * NOTE: It is ENTIRELY possible to have an Amiga ascii in xbin format. * So the file format does NOT dictate the font. It just says "parse this way." amiga: Ascii, or Ansi ? (the "original" either/or parsing used 'ansi' to mean pc ansi, and all ascii would be 'amiga.' This wasn't nearly enough to cover all the bases.) Essentially, if it's a "plain" file, if you choose 'Amiga' the ASCII rendering will be used - and you can flip 'text rendering' on and off (which means 'use the standard webpage' and 'draw glyphs for each of the characters.') width: How wide is this piece? (80 is standard, I've tested 132 colomns, Iks is doing a wide piece which is something like 10,000 so...) Some formats will truncate a line to save space, so it's important for some renderings to have this correct or the 'linefeed' will be off. author: the author of the piece. (Sk!n, H7, Enzo, dmg, etc.) font: the font used to render. Mostly for ascii and especially amiga as Amiga fonts and PC fonts are VERY different in terms of / and \ slant and several other noticable differences. Possible legal types: 'Propaz' 'ansifont' 'mOsOul' 'Microknight' 'p0t-nOodle' * Propaz and ansifont are in Version A, B will have the others. * p0t-nOodle should be double checked for spelling, Truck. color: when using ascii, display the rendered glyphs in this color. If using the alternate display (faster) mode, this has no effect. - unless I implement it via fiddling with the css. bg: similarly, this is the background color for ascii. I believe this may work whichever rendering mode you use. line1 / line2 / text: Stuff for the info panel.