== Sahli file format docuentation == A Sahli file is JSON, so all JSON formatting and rule processing applies. There are 2 primary sections within the file: The slide section and the filedata section. === slides === This, if implemented (which it isn't) would allow you to show a different look - i.e. if you were not using partymeister and needed a showcase that was different than the standard look. "slides": { "background": "screen.png", "template": "template.html", "css": "template.css" }, background: a file that would be put in the background when showing the files. This is not implemented in version A or B. template: a html template, which would be used to... I don't exactly know what I was thinking with this templating, possibly a method of displaying a different menu or something else. Not implemented and I honestly have no idea if I will do that because I don't know why I have it here. css: This would let you define the css for the entire Sahli, which could possibly override fonts and so on. (Because it's css.) Not implemented. === filedata === This _is_ implemented and holds the data for each ansi or ascii "slide" in the "slideshow" (if using a 'slideshow' paradigm.) "filedata": [{ "file": "spaceflight.asc", "name": "Spaceflight", "filetype":"plain", "amiga": true, "width": "80", "author": "Urs", "font": "Propaz", "color": [ 200, 200, 200, 255 ], "bg": [ 0, 0, 0, 0 ], "line1": "Revision 2013", "line2": "Mercury", "text": "No tools, just a text editor" }, file: the name of the file on disk / in the directory. name: the name of the piece - shown in the editor and in the info panel. filetype: * NEW IN VERSION B* The type of file - i.e. use the parsing method for file type X. Possible legal types: "plain" - for standard ascii and ansi (i.e. the default.) "xbin" - saved as xbin "ice" - saved in the ICE format "adf" - saved as ADF (NOT amiga disk file, some ansi format that is not an amiga format. sk!n, please don't save to an amiga disk file (adf) and then put an adf formatted amiga ascii inside, I'll explode (: ) "avatar" - avatar format "bin" - bin format. Not "any binary" format, but the ansi 'bin' format. * no I don't know the difference, but someone does and they wrote the original code for it. "idf" - idf format. "pcboard" - pcboard ansi format. "tundra" - tundra format. (from tundradraw, I assume.) * NOTE: It is ENTIRELY possible to have an Amiga ascii in xbin format. * So the file format does NOT dictate the font. It just says "parse this way." amiga: Ascii, or Ansi ? (the "original" either/or parsing used 'ansi' to mean pc ansi, and all ascii would be 'amiga.' This wasn't nearly enough to cover all the bases.) Essentially, if it's a "plain" file, if you choose 'Amiga' the ASCII rendering will be used - and you can flip 'text rendering' on and off (which means 'use the standard webpage' and 'draw glyphs for each of the characters.') width: How wide is this piece? (80 is standard, I've tested 132 colomns, Iks is doing a wide piece which is something like 10,000 so...) Some formats will truncate a line to save space, so it's important for some renderings to have this correct or the 'linefeed' will be off. author: the author of the piece. (Sk!n, H7, Enzo, dmg, etc.) font: the font used to render. Mostly for ascii and especially amiga as Amiga fonts and PC fonts are VERY different in terms of / and \ slant and several other noticable differences. Possible legal types: 'Propaz' 'ansifont' 'mOsOul' 'Microknight' 'p0t-nOodle' * Propaz and ansifont are in Version A, B will have the others. * p0t-nOodle should be double checked for spelling, Truck. color: when using ascii, display the rendered glyphs in this color. If using the alternate display (faster) mode, this has no effect. - unless I implement it via fiddling with the css. bg: similarly, this is the background color for ascii. I believe this may work whichever rendering mode you use. line1 / line2 / text: Stuff for the info panel.