first try: multiple file format loading
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2 changed files with 98 additions and 50 deletions
58
sahli.js
58
sahli.js
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@ -34,17 +34,32 @@ var Sahli = function() {
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this.nonfsheight = document.height - 40;
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this.loadpic = function(picdata, inserthere) {
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var infob = $('div.infobox');
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var jumptable = {
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'plain':this.loadplain(),
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'xbin':this.loadxbin(),
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'ice':this.loadice(),
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'avatar':this.loadavatar(),
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'pcboard':this.loadpcboard(),
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'ansi':this.loadansi(),
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'idf':this.loadidf(),
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'bin':this.loadbin(),
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'adf':this.loadadf(),
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'tundra':this.loadtundra()
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}
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jumptable[picdata.filetype](picdata,inserthere);
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}
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this.loadplain = function(picdata, inserthere) {
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ref = this;
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var pdiv = $('<div>');
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var canv = document.createElement('canvas');
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var req = new XMLHttpRequest();
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var fname = sahli.location + '/' + picdata.file;
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pdiv.addClass('scrolly');
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ref = this;
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if (picdata.amiga && this.asciiasgfx) {
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var ptxt = $('<pre></pre>');
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var color = this.calccolor(picdata.color);
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var bgcolor = this.calccolor(picdata.bg);
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pdiv.addClass('scrolly');
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ptxt.addClass(picdata.font.toLowerCase());
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ptxt.css({
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'color': color,
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@ -55,6 +70,7 @@ var Sahli = function() {
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pdiv.width('100%');
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pdiv.append(ptxt);
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// x-user-defined
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// this is going to be interesting when dealing with ansi files in UTF-8 and SHIFT-JIS etc
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req.overrideMimeType('text/plain; charset=ISO-8859-1');
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req.onreadystatechange = function() {
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if (req.readyState === req.DONE) {
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@ -63,14 +79,13 @@ var Sahli = function() {
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inserthere.after(pdiv);
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} else {
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sahli.loaderror(inserthere,fname,req.statusText,req.status)
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// I really should make a real error handler.
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}
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}
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};
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req.open('GET', fname , true);
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req.send(null);
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} else {
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this.loadansi = function(picdata,inserthere) {
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this.image = new ImageTextModeANSI();
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this.SAUCE = new ImageTextModeSAUCE();
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var picload = this.image.parseUrl(fname);
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@ -85,7 +100,38 @@ var Sahli = function() {
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sahli.loaderror(inserthere,fname,'Not found',404);
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}
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this.loadxbin = function(picdata,inserthere){
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alert('xbin');
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}
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this.loadbin = function(picdata,inserthere){
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alert('bin');
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}
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this.loadice = function(picdata,inserthere){
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alert('ice');
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}
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this.loadidf = function(picdata,inserthere){
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alert('idf');
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}
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this.loadadf = function(picdata,inserthere){
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alert('adf');
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}
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this.loadavatar = function(picdata,inserthere){
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alert('avatar');
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}
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this.loadtundra = function(picdata,inserthere){
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alert('tundra');
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}
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this.loadpcboard = function(picdata,inserthere){
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alert('pcboard');
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}
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this.loadxbin = function(picdata,inserthere){
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alert('xbin');
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}
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this.fillinfo = function(picdata) {
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var infob = $('div.infobox');
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infob.find('h1').text(picdata.name);
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infob.find('h2').text(picdata.author);
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infob.find('h3#text').text(picdata.line1);
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@ -16,6 +16,7 @@ Version B:
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This, if implemented (which it isn't) would allow you to generate slides-
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such as if you weren't using partymeister for slides.
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EXAMPLE:
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"slides": {
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"background": "screen.png",
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"template": "template.html",
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@ -36,7 +37,7 @@ Version B:
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This _is_ implemented and holds the data for each ansi or ascii "slide" in
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the "slideshow" (if using a 'slideshow' paradigm.)
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EXAMPLE:
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"filedata": [{
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"file": "spaceflight.asc",
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"name": "Spaceflight",
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@ -67,7 +68,8 @@ Version B:
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filetype: * NEW IN VERSION B*
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The type of file - i.e. use the parsing method for file type X.
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Possible legal types:
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"plain" - for standard ascii and ansi (i.e. the default.)
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"plain" - for 'standard' ascii (Amiga or pc.) ISO-8859-1
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"ansi" - 'normal' ansi, can have or not have SAUCE data.
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"xbin" - saved as xbin
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"ice" - saved in the ICE format
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"adf" - saved as ADF (NOT amiga disk file, some ansi format that is not
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